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Windows (1.8.1)

Nowake Tools

Nowake Tools package for Windows OS
1.8.1 version

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Description

Nowake Tools – Windows OS version

1.8.1 version (Current)
– Maya2026 supported
– updated autoRigPreset default yml
– Fixed Type error for Maya 2026 multDL. Updated FinalizeRig. Updated tool version in plug-ins
– Fix install drag and drop pluin load and auto load issue in Nowake Rigtools
– faceHairRig: Fixed bugs, controlNulls and bindNulls were not connected
– Update lipsB module: Rigger can use multiple lipsB modules
– lidsRig: Added lowerLidsRing as a psd driver
– Added footPsd driver in quad leg
– Fixed PSDTool: checked/unchecked list didn’t work
– Fixed SpineRig: “As same # of Bones” problem
– Fixed PSD weigth tools: manual r/l/m face set creation bug
– AutoRigUI: Selection option in parameter list
– lipsBRig module: parent rivet to a group node for rivetMethod==uvPin
– Fixed irisRig: iris control bind/preBind disonnect with uvPin for iris extra geometry
– Support psd drivers creation in dict form through the bodyRig in bodyPsdRig module
– Fixed bug in quadLeg stretchy setup. Power util was not found in Maya 2022 so we replaced it with multiplyDivide util power operation
– Fixed combineRigSolution: faceRigOnBodyGeo combine problem
– quadrupedLeg: Fixed flipping issue on the foot_r_bank with parentOffsetMatrix connection
– Added new finalize rig solution to clean up the rig after build
– bendBowRig: Fixed bendyBow bug with upper layer deformation
– footBendy: support global scaling
– Fixed node naming changes on 2026(addDoubleLinear, pointMatrixMult)
– ControlObjectSet for speed up animation tools(select, key and zero)
– Add objectSetCmd in the default autorRigPreset yaml file
– bendy with tangency and scaling
– Avoid error message during the build process with checking proxyAttr with addAttr comand
– Fixed bug in objectSolution because of this bug the compiler was failing
– autoRigUI: Updated window and Facial title based on project/asset/variation name
– Fixed Load Plugin because of path issues
– animTools: fixed a typo
– NeckRig: Fixed neckRig bug if self.lessControlSystem is False
– Update Installation method: Automatically update the menu without relaunch Maya after the installation
– Fixed a bug for “align selected template” command
– Added palmHeel template to arm templates to be able to have handRockn’Roll function
– Add “HandRocknRoll” option in arm module
– Changed “Palm IK Direction” combobox: “Legacy”, “HandOrientTemplate”, “PalmHeelToPalmTip” (Legacy is default)
– Fixed bug in neckRig bank and bind joints. Remove pymel from neckRig
– Updated EyeProximity rig solution to support the latest EyeBall rig module
– LipsB: Fixed Seal and Round control
– Fixed PySide2 commands to work with PySide6 in Maya 2025
– Fixed joint label in miscellaneousRig
– combineRigSolution: support proximityEye rig combine with body
– armRig: Add “halfHand” on elbwoFollow
– Set nurbs bendy primary and secondary surface face in Z axis to fix the flipping issue in bendBowRig.
– Fixed typo mistake in armSolution at line 325 bendbowType before it was bendBowType.
– Fixed exc python code and PySide6 condition in pickerEditor_win.py.
– Added namespace in front of animTools to work with the namespace picker
– Added comment to test git repo
– Fixed bug in exportTool. Now Maya 2025 export based on selection in UI. Fixed check and uncheck boolean option in rig build UI
– quadrupedLeg: add “power” node for footIkAimAuto connections
– quadrupedLeg: ankleIkAimPosTarget node is parented under rootHub node
– Fixed PSDTool_Win execution and copyPSDTool_win work with the selection in the UI
– Fixed blendshape node name and load data failure.
– Update quadrupedBody and quadrupedLeg templates
– Fixed flicker twist issue, flicker crossection joints, in armRig, legRig, quadrupedRig and added feature to localize the cluter same as skin localization.
– Fixed comma spliting issue with the space. Just stripped the space.
– Fixed twist connection in quadrupedLegRig
– Fixed cluster mirrot and select unselect options in mirrorClusterTool_win
– Fixed select and unselect pyside option in PSDTool_win
– Fixed headSquetch, finaA template. Updated upVector in tentacle from +Z to +Y. Added name space in right click open option in editparameters
– Updated rename controls suffix in visibilitySetupSolution
– legRig: Fixed footPlane name to support multi leg(Alpha, Beta, …)
– Fixed pyside6 complier issue.
– Added teeth root bind joint in teeth and gum skincluster based on user input
– Fixed multi eye direction and lid rig build. Added sticky binds joints for lids, ring and inter joints on seletced vertices.
– Fixed the message for the users in rig ui
– Added multi leg build count in legSolution for biped and quadruped les rigs.
– Fixed blendshape and cluster weights bugs in export_util
– Bug fix on eyeRig: precisionError caliculation – lidsBRig: use lidsTemplate curve when rigOnClosedModel is off( lidsRingTemplate is used for rigOnClosedModel is on)
– mainLayerSolution: add extraEyeGeos to eye geometry list
– Fixed cluster mirror tool
– Updated wingTailA template file
– armRig: bug fix
– lipsB module: bug fix
– WingTail module 1.0.0 released
– Fix feather generation bug in template module
– Update birdBody template with wingTail template
– mirrorClusterTool: Fixed typo
– facePsdRig module: loeadWeight for old file name error fixed
– Resolved Maya utility node name change issue for Maya 2026 and future release.
– objectSetSolution is added for Control Object Set creation
– Update node module: delete import node line