Description
Nowake Tools – Windows OS version
1.8.4 (CURRENT)
– NowakeActorTool beta versoin is released.
– WNowakeActionTool: Add a new animLayer after the bake animation
– mocap module has been added
– AutoRigUI: AssetCreator gives warning if variation name is empty
– bindRigSolution, morpthTemplateSolution: Fortnite Mannequin is supported
– quadrupedArm: Added add additional prefix util for multi limbs build. Fix the none type error if facePsdGrp in empty in combineRigSolution. Remove alpha, gamma, beta, options and give the choice to end user to type an arbitrary prefix in quadruped arm module.
– EyeProjectionCmd: Fixed a lids auto follow bug
– Fixed tail arbitary template issue, Fixed quadrupedLeg right foot ik fk switch issue. QuardupedArm is still in wip stage.
– EyeProjectionCmd: Made file path as absolute path. We need to use “File Path Editor” to fix the path if texture path is changed.
– EyeProjectionCmd: Fixed the right highlight rotation mirrored problem when MirrorRotationBehavior is On
– EyeProximityCmd: Supported to use in production
– eyeRig: Eyeball rotation problem with head control with eyeRig version 2.0
– Added QuadArm template first pass.
– Added file explorer option to opent the file path. Added ignore maya version to build rig in lower versions.
– EyeProjectionRig is ready to use in production
– eyeRig: eyeRigVersion2.0 fixed a but on mirrorBehavior
– quadrupedLeg: Support toeThumb with non instep controls (We need to fix to support instep control)
– landmark tools: WIP
– Added mocap module
– Fixed quadrupedLeg: parent error with building thumb without instep extra control
– tailRig: Added moduleSide(“_x_”) to be able to use in faceRig
– HIK module: Added “Symmetry Animation Controls” and “Hide Root Joint”
– objectSetSolution: Check each control existence before adding to setObject
– wingRig: better search wingBank joints parent node
– Added wingB module
– Fix typo in quadLeg and add upperEyebag and upperRing psd driver
– faceHair: change tangent axis to X from -Z
– quadrupedLeg: fixed exported drivenKey filename
– armRig: wrist orientation with handOrientTemplate had a bug for quadruped arm setup
– quadrupedLeg: Fixed limb string to be able to export drivenKey files
– Updated birdBody template default file
– Added wingArmB template file for dragon type wing
– animTools: Fixed bipedLeg fk/ik switch
– WIP: wingTail: wingBindJoints options for u and v direction
– WIP: PickerUI: AutoUI Build fuction
– Fixed ccc tag issue in tentacleRig. Hide spinePsdDrivers in spineRig.
– Add more descriptive prameter name in the ui.
– Remove addBlink argument from the eyeBall class.
– Change hardcode names in the buildAddBlink to support multiple eyes.
– Changed the hardcode names to support multimple eyes.
– Fix missing connection from Bind and PreBind groups in the mainLayer while using template joints with number
– Hide spineC psd drivers group
– Add irisSquash parameter in the eyeSquetch module.
– Add blink parameter in the eyeDirection module to create proxy attribute.
– Fix mainLayer bug, add blink and irisSquash param
– Fixed tentacleRig: type “self.ctlSuffix” -> “self.ctrlSuffix”