Linux OS

Nowake Tools

Nowake Tools package for Linux OS
1.5.1 version (CURRENT)

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Nowake Tools – Linux

1.5.1 version (CURRENT)
– Add “Clean DrivenKeys” in rig->Utils menu
– Fix floating blendWeighted nodes function in drivenKey
– More stable and reliable listDrivenKeys function ( drivenKey detection on a control node )
– Support old drivenKey export for facial rig

– Bug fix on the master controls matrix connections
– Unified “pivot”, “drivenKey” and “control_shape” file name convention across the body, face and prop
– rigTask_limb_layer_side_fileFormat file name conventions
– Add MayaClusterCmd in miscellaneousRig which allows you to add a MayaCluster rig on any geometry
– Removed Maya2019 package from NowakeRigTools to follow Autodesk support versions

1.4.5  (click here to download)
– Bug fix on the propRig config module
– FaceControlVisibility failed when a tweak node is in the deformation chain(Maya2020, Maya2019)
– Avoid the same name in two nodes in EyeRig module when namingConvention module renaming the nodes.

– Separate limb and rigType in the leg module (limb=leg, rigType=bipedLeg for bipedLeg rig)
– Fixed fk2ik and ik2fk switch bug. Now it support rigType
– Hide helper bind joints
– Remove duplicated names in lockJoint parameter in the lockJoint module
– bug fix in bendbow module
– Hand can build without thumb
– Fixed the bugs of fk2ik and ik2fk in animTools for TApose function
– PropRig is ready to use in NowakeRig Tools
– mainLayer rig support non-consistent name relation between transform and shape

1.4.3 (click here to download)
– Maya2024 Supported
– Add nwkPicker_face_char.default.yml in preset folder
– Remove unicode from nwkPicker_body_char.default.yml
– Support custom controlSuffix for anim tools (fk/ik switch, …)
– Removed redundant parent and scale constraints in combineRigSolution
– Fixed a bug in eyeProximityRig

1.4.2 (click here to download)
– Separated rigSolution.EyeProjectionCmd from EyeDirectionCmd
– Added rigSolution.EyeProximityCmd for proximity surface for iris/pupil
– RigType attribute store type of the rig: bipedLeg, quadrupedLeg, spineA, spineB, etc…
– Limb attribute store limb name: arm, leg, spine, etc…
– Fixed the tpose module for spine straighten when spine rig has non-world orient setting

1.4.1 (click here to download)
– Fixed the rotation problem in the right wrist when “Hand Controller Mirror Behavior” is “rotate/translate”
– Fixed toe bone misplacement bug in the “rotate/translate” foot control behavior mode
– Activate name convention module(post process) in autoRigPreset_char.default.yaml

– Integrated C++ nowake tools into Python API. No skinWeightTools plug-ins needed.

– Keep the asset selection when new asset is loaded in NowakePickerUI
– avoid adding multi layerTwo skinClusters on the shoes geos.
– master_m_grp.faceRig works on the head geo which is rigged by both body and face
– Mirror Drivenkey supports “_L_” and “_R_” as left/right token

– Fix the eye aim control problem when it rigs separate geo for body and face and combine them together.
– lowGeometry bug fix.
– It didn’t create default data when a new character is created with compiled version – fixed
– NowakeAnimPicker: Open more than one window – fixed
– Support non world orientation on the neckRig module

– bug fix on lidsRig: make sure that bindmesh skin with mainLayer only by eyeSocket after project mainLayer into bindmesh.
– Use offsetParentMatrix on the bindmesh geo in the combineRigSolution to have correct scaling when one or two axis are scaled on the head control