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Windows (1.7.0)

Nowake Tools

Nowake Tools package for Windows OS
1.7.0 versionĀ 

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Description

Nowake Tools – Windows OS version

1.7.0 version (CURRENT)
– Added deformerOnDemand tools in animLib(WIP)
– splineRig: Support “asSkinLayer” option for moduleType
– bezierBendyRig: Support stretching upper layer module
– mouthPartsRig: fixed rivet hierarchy error on lowerTeeth and toungue
– Bug fix on mouthPartsRig: Support preBind nodes with ##(primaryVersion) and AA(secondaryVersion)
– Fix bezierBendyRig: support “_m_” curve and extraGeometry option
– Put self.layer to the “layer” attribute for spline and tail.
– LidsB: Added “character size adjustment” option to adjust the size of lids nurbs surfac
– bodySolution: bug fix in getTarget method
– Added splineRig module in NowakeTool
– Added “level” attribute on controls for bezierBendyRig
– Support targetBindJonit list for limb module(arm, leg, fin, hand, neck, snake, tentacle,…)
– Fix a “level” bug in polygonalNurbs.py
– Updated skin module to work with the lattice multi skin. Removed _LOC token from sineWaveRig
– Reduced printout lines: skin.py, drivenKey.py bindmesh.py
– Avoid duplicating bindmesh skin: lipsRig.py lidsRig.py
– Add “level” attributes on all controls for polygonalNurbsRig
– Stable autoClavicle function in armRig
– Add missing “level” attribute on controllers: eyeRig, mainLayerRig(clusters), polygonalNurbsRig
– Added feature to support arbitary pivots in simpleFkRig for ikSpline method for the end user.
– Added new parameters in the simpleFkRigSolution to set the ikSpline advance twist.
– Fix twist bug in bezierBendyRig
– Added “UpperSkinLayerType” on tailSolution
– Added Secondary bindmesh for bezierBendyRig
– Fixed a twist bug on bezierBendyRig
– Added “RootControlOrientation” optoin on tailRig
– bezierBendyRig bug fix with twist
– Added root bind joint on tailRig
– Fixed bezierBendyRig to be able to work in skinLayers
– Added TipSpaceSwitch and SpaceSwitch options in rigU
– Added root sub control in stretchyIkRig
– Updated buildScaleSystem in tailRig module
– bezierBendy: Updated enum attr values.
– bezierBendy: Added “followBase” for tipIk space switch
– bezierBendy: Added “local/world” switch on IkBase control
– Updated stretchyIkRig module. Added aligned with template option for the user
– eyeSquetch: add conter scale in SDK node
– Updated spineC in spineRig: Fixed chest local scale XYZ.
– Added “handRotateOrder” in wrist controls
– Added “Remove Unused Skin Influencs” in RigOptimize module
– LidsRigB: bug fix for “ringFollow” attribute
– BrowsRig module: Added “prefix” option to rig multiple brows
– bezierBendyRig: added “autoSquash” control
– Added bindmeshSize optoin for lowerFace, middleFace and upperFace modules
– bindmesh size optoins for MainLayer, lidsRayer
– Added new GenericPSDCmd module
– faceHairRig: Fix a bug to rig multple geometries
– mainLayerRig: fix the rivet parenting of scalp control
– simpleFkRig: Fix geometry explode issue with “asLimb” optoin
– faceHair: Added “ik” and “fk” option for controller type
– faceHair: Bug fix for constraint on beardBaseHold_m_bind joint
– finRig:Turned off layer two
– lidsB: Added tertiarySkullSurface option for eyebag controls
– A bug fix: simpleFk module
– LidsB: connect DriveControl nodes to DriveBind on the tertiary controls [ auto, sdk, driven, offset ]
– Add optimizeRig module
– Bug fix on faceHairRig
– LipsB: fixed a bug when lowerLipsSkull surface are not specified
– faceHair: specify baseCurveTemplates and curveTemplates
– Added finTipSub ik control
– Added option “orient” and “orient/point” for space switch for tipIk
– lipsB: Added lowerLipsSkull surface as optional
– EyeRig: Support multiple eyeDirection rig modules for one character
– tailRig: Fix a bug on bend control
– simpleFkRig: support “asSkinLayer” module type for face rig
– Updated lids module.
– bendyRig: Fix the twist bug at the first bind joint
– BendyRig: Fix Twist Control
– finRig: Add tipIkSpaceLocalWorld switch
– eyeDirectionCmd: directoinAnnotationCurves are now on-selectable
– finRig: Added AutofinFk rotation switches on finFk zero node.
– LidsB: Bug fix on the Blink function
– EyeRig: Add “dimension” and “nurbsCurve” option for eye direction indicator
– LidsB: Add “Dual Quaternion”, “Classic Linear” and “Blended” for SkinMethod option
– polygonalNurbsRig: Fix a bug on translateZ
– lipsB: bus fix on buildRotation method
– Update finRig.py: Added FB,LR,Twist attr on fin base in fk and ik mode, fixed fk to ik switch flip issue.
– LidsB: Tertiary controls(upperEyebag, lowerEyebag) are optional
– Update skin.py: Used only one decomp node for all the meshes transform nodes.
– Update skin.py: Added condition for checking the incoming connection from the decom matrix to the mesh transform node.
– LipsRotateRig: bus fix for compiling
– polygonalNurbsRig: mirrored skull surface as default
– LidsB: fixed a bug in Blink function
– LidsB: Fixed LidsSecondary->LidsInterSecondary, LidsRingSeconday->LidsInterSecondary connection
– LidsB: Fixed double transform on lidsUpper and lidsLower with blink
– LidsB: load drivenKey file correctly
– LidsB: lidsAll controls has ringFollow parameter
– LipsB: Fix rotateX bug on auto/sdk/offset nodes
– LidsB: Inter controls follow ring controls with parameter(default 0.5)
– LipsB: rotateX on auto, offset, sdk
– bezierBendyRig: fix scaling bug
– BodyControlSetCmd: bug fixed
– LipsB: Support offset, auto, adk nodes for translateZ
– bezierBendyRig: fix a bug for scaling function
– LidsB: Support translateZ on auto, offset, sdk and driven nodes
– LipsBRotate: add getControls and getLimbNames function
– polygonalNurbsRig: bug fixed with the center control
– Added LipsBRotateLayerCmd
– Support pivot node with _pivotNode attribute
– mainLayer: Fixed PSD target brown-up with jawMain translateY
– Support FaceControlSet Cmd
– LidsB: Added blink controls
– Update skin.py: Added decompose matrix and apply connection on trans, rot and scale of the geometry transforms node.
– Renamed curl attrs on ikFinger to fingRoll_x, fingRoll_y, fingRoll_z